kyoko plakat
As a famous fashion photographer is forced to track down the murderer of an enigmatic model
the terrible hunch emerges he might be the killer himself.

Mystery Thriller - Feature 

produced in a virtual studio environment

in development

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Premise:
The soul of an unborn child returns to take revenge on the man, who is responsible for her death. - Asian mythology brakes into western materialism.

Synopsis:

The life of Charles Renoir, a famous fashion photographer, gets turned upside down as one day Kyoko an Asian model appears in the studio. He is fascinated at first sight. She is not somehow pretty, she is an exceptional beauty with a mysterious charisma. Charles persuades her to do a private shoot. The next day Kyoko is reported missing. The police suspect that she has been murdered. Charles was seen with her on the evening of her disappearance and so he gets targeted by the police. Especially because of his bad reputation. Charles is not only well known for his work, but also for his fondness for drugs and his affairs with younger models. To prove his innocence, he has to find out what happened by himself. This sends him on a dark and terrifying journey. The deeper he digs, the more he starts to realise, that not only he might be the one with blood on his hands, but also that he might be responsible for the death of an innocent unborn child.


Who is Kyoko? 

CAST

concept teaser

PhotoGRAPHER: Marcel Romeijn
Model: mijung kwon

CREW

concept teaser

CINEMATOGRAPHER: holger fleig
LIGHTNING:CHRIS JANIK
COLORGRADING: MICHAEL SIGEL
MAKE UP ARTIST: VANESSA SOJKA
Assitant director: Sara Krupper
EXECUTIVE PRODUCER: NICK MANNU
written, directed, edited by
ludo vici

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As we target the international market, the whole project will be produced in english.

Thriller and horror are promising genres. The suspenseful and entertaining story, the dark erotic undertone and the poetic approach of Kyoko´s Picture  meet the claims of genre fans as well as of film lovers who prefer a more independent and arthouse atmosphere. 

The project is in the stage of development at the moment.
If you want to know more about this project or if you are maybe interested in cooperation, we look forward to your message.

You can download a detailed description of this project here

contact

How are we going to do this from a technical point of view?

Over the last two years, Virtual Production has evolved into a complete shift of production paradigm in the film industry, thanks to Epic’s tremendous efforts in implementing real time capabilities into their Unreal Engine game development platform. Using the embedded Blueprint technology, which is basically a visually aided C++ compiler, it has become possible for filmmakers to create a virtual set that can be filmed against. The content of the movie backdrop can be changed on the fly, during actual shooting, giving the team on the set the immediate view of what the final scene will look like. In addition, virtual equipment, like cameras and lighting can be setup in a way to transfer control from the virtual into the real world. So, ultimately, this technology is going to replace the existing Greenscreen methodology to a great extent, with the big advantage that the in-camera virtual set captures the final picture during shooting, reducing today’s necessary post-production workflow and somehow reversing the workflow. Every filmmaker out there has heard these words at least once: “we fix it in post!” – now, with this new technology at hand, we are rather going to fix it in pre-vis already.

The most prominent example for utilizing this technology is with Disney’s Mandalorian, taking this workflow as far as we can go currently, technically spoken. They used a huge LED dome to provide the virtual backdrop. Of course, a production of this scale is still not in scope for independent filmmakers as we are, simply due to the cost associated with building a giant LED wall, but there is also a huge opportunity in this for the Indie level.

Over the last years, we have built a network of enthusiasts like us that we can lean upon when trying to scale down this technology for being used in an Indie production, like “Kyoko”. We have access to all the “traditional” modern film equipment, be it cameras, lights, set design, motion control and motion capture, which we extensively used in our past productions. In addition, with our audiomanufaktur.bayern facility, we have a modern sound recording stage and a post-production suite right at our disposal.

The plan is to expand these capabilities by building up a mid-sized fixed installment virtual studio location in the Munich area and invest in the technology to such an extent that we will be able to produce pre-vis, commercials or music videos right away by using traditional greenscreen combined with virtual production, making it accessible and affordable for Indie productions. There is a large community of creatives in the greater Munich area, which will benefit from such an offering. The vision is to build a stage with 10 meters in diameter and 3-4 meters in height, with a new installment UE4 / Aximmetry / Antilatency / Glassmark hard- and software setup. For virtual set creation, the plan is to utilize a combination of UE4, Megascans, Blender, Houdini, Clarisse and Adobe Creative Suite, which are all in use today already. For Motion Capture, we are planning to use Epic’s MetaHumans, Cascadeur, LiveLink as well as Mocap Suits.

At the same time, we want to use this setup for research and development to enable us to transfer the setup to a bigger production at a later stage. For Kyoko, our vision is clearly to leverage our experience into a full-blown LED driven production, once we have obtained the funding for this project.

We think these are great times for investing into this new technology, both intellectually as well as financially in order to be part of the spearhead of professionals making this accessible for the creative community on a broad range. 

mijung1 web